Synopsis: With the help of the last of the Black Arrow rangers, the party plans a daring assault to take Fort Rannick back from the depredations of the Kreeg Clan of ogres.
Toilday 6 Kuthona 4707
The party spent the day with the surviving Black Arrows in Mayor Shreed’s office in Turtleback Ferry to discuss options for protecting the people of Turtleback Ferry and the surrounding towns. Jakardos was adamant that a small, well-armed strike team could infiltrate the inner keep and re-take the fort. “Taking back the fort and sending the ogres running back into the mountains is everyone’s best hope,” he concluded. “That would send a very clear message to the remaining ogres that humans won’t stay down for long.” Shreed asked how likely it would be that the ogres would swarm out of the mountains and attack the village en masse. Kaven replied, “I don’t think it’s very likely— ogres are cruel and vengeful, but aren’t too bright or imaginative. They would most likely try to strike back at the last people who had hit them.” Jakardos agreed. Vale sketched out a map of Ft. Rannick so that the Sandpoint Heroes could get a better idea of the layout of the fort. Jakardos also suggested that daytime would be more advantageous, as ogres can see in the dark just fine.
After much deliberation, the party settled on a plan of action: The Sandpoint Heroes plus the three surviving Black Arrows would sneak up to the fort at daybreak. They would make for the secret cave behind the waterfall, and would hopefully manage to get into the cave without raising the alarm. Once inside, the group would move to the secret door in the cavern wall that leads behind the wooden “new barracks.” That wooden outbuilding had never been actually used as barracks for long, as the Black Arrows realized it would be a deathtrap if it ever caught fire— the Arrows had used it for storage, but there are likely too many ogres to all stay in the fort itself. Vale mentioned that they had been keeping firewood under the back of the building, where it’s dry. Zandu said that lighting the New Barracks on fire would hopefully kill any of the ogres staying in it, and would also cause a major distraction that could allow the party to enter the inner keep without much trouble.
Jakardos then said that if the party can kill the ogre leader and dispaly his corpse of head, they would probably win then and there. “Ogres are led by the strongest, toughest, most cruel sunovabitch among them. Anyone who can knock the leader down is the new leader. If we can kill him, I think the rest of them will flee!” When asked who the leader is, Vale replied, " Jaagrath Kreeg. He’s a monster. Taking him down will be tough, especially if he surrounds himself with his flunkies— like his daughter-wife, Dorella. She’s a sorceress." Charrone interrupted, “Um, did you say this sorceress was the leader’s daughter or his wife?” The three Black Arrows exchanged glances, and replied simultaneously: “Both.” A look of disgust crossed the paladin’s face. “Frankly,” said Jakardos, “that’s among the least of an ogre’s perversions. They make ogrekin like the Graul Family seem like decent enough folk in comparison.” Declan visibly shuddered at that.
Durrok asked the mayor to gather up as much alchemist’s fire as could be found in the town— they’d need it to light the barracks on fire. “Plus, that stuff comes in handy to throw at enemies in a pinch.” Shreed said he’s see what he could do.
Specific battle plans were laid out over the afternoon. At evening, the group retreated to the Turtle’s Parlor for a meal, and they all went to bed early.
[To Be Continued…]