The Watcher of the Mists

The Chambers of Truth (Part 11)
Session 82

Synopsis: Venturing further into the Chambers of Truth, the party found a machine to recycle dead experimental subjects, three teleportaion portals, and an underground lake in which stalked dangerous creatures.

View
The Chambers of Truth (Part 10)
Session 81

Synopsis: The party ventured deeper into the Chambers of Truth, encountering several more bizarre guardians, including an invisible stalker, a room trapped with fire, and more sinspawn.

View
The Chambers of Truth (Part 9)
Session 80

Synopsis: Continuing their exploration of the Chambers of Truth, the party found a chapel not dedicated to a god, a strange passageway to nowhere, and an ancient scrying device. They also solved a riddle involving an angel and a demon, recruited a strange ally, and fought an Osiriani mummy.

View
The Chambers of Truth (Part 8)
Session 79

Synopsis: The party used a strange contraption they found in a room they called the “Hall of Heads” to interrogate several long-dead characters from ages past… and one from their own past!

View
The Chambers of Truth (Part 7)
Session 78

Synopsis: The adventurers continued to explore the vaults below Kaer Maga. They explored some of the living quarters in the complex, fought hideous creatures formed from sin itself, and rescued the party wizard from his own curiosity.

View
The Chambers of Truth (Part 6)
Session 77

Synopsis: The heroes continued their exploration of the Hall of Arcane Wonder within the Chambers of Truth. They discovered a strange scrying device, a room full of severed heads and a contraption to speak with them, an underground garden, and a shrine to strange and terrifying creatures from beneath the sea.

View
The Chambers of Truth (Part 5)
Session 76

Synopsis: The Sandpoint Heroes descend into the lower level of the Chambers of Truth. After a brief encounter with a former friend, they explored a deadly and ancient museum called the Hall of Arcane Wonder.

View
The Chambers of Truth (Part 4)
Session 75

Synopsis: The party continued its exploration of the Chambers of Truth beneath the streets of Kaer Maga. They found a strange artifact unbound by the laws of time, examined viewing portals that looked upon distant worlds, and fought a terrifying creature made of stone.

View
The Chambers of Truth (Part 2)
Sesion 73

Synopsis: The party continued its exploration of the underground magical research facility known as the Chambers of Truth. They encountered a strange crystaline monster in a geomancy lab, and later triggered successive waves of increasingly-powerful skeletons in a strange magical arena.

View
The Chambers of Truth (Part 1)
Session 72

Synopsis: The party begins exploration of the underground chambers below the Temple of Lissala: chambers last used by the enigmatic Council of Truth before they disappeared a decade ago.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.