infernal healing

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Infernal Healing

School: Conjuration (healing) [evil]; Level: cleric 1, sorcerer/wizard 1
Casting Time: 1 round
Components: V, S, M (1 drop of devil’s blood or 1 vial of unholy water)
Range: touch
Target: creature touched
Duration: 1 minute
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)
Rarity: Common
You anoint a wounded creature with unholy water or devil’s blood, granting it fast healing 1 for the spell’s duration. This spell cannot heal damage caused by silver weapons, good-aligned weapons, or spells with the good descriptor. While the spell is in effect, the target gains an evil aura as if it were an evil-aligned creature of the same level (see detect evil for details. The target can also feel the evil of the spell as it works on his or her body, but this does not necessarily have any long-term effect on the target’s alignment.

Infernal Healing, Greater
School: Conjuration (healing) [evil]; Level: cleric 4, sorcerer/wizard 4

As infernal healing, except the target gains fast healing 4 and an evil aura as if it were an evil cleric of the same level.

from Inner Sea World Guide ©2011 Paizo Publishing

infernal healing

The Watcher of the Mists Haladir